BAE Systems is in the process of developing a new architecture that could greatly enhance the effectiveness of tactical training missions, while reducing the need to provide supporting assets to build complex operational scenarios. Known as the Operational Aircrew Training (OAT) program, the new system seamlessly combines live, virtual and constructive elements into a single training scenario that can be repeatable and can involve multiple players both in the air and on the ground. The vision is to provide a full beyond line-of-sight, multi-player capability across various air and ground platforms, and to provide an “out of cockpit” visualization of virtual and constructive entities.
“We started with the fact that aircrew must fly,” said Dave Bowman, BAE’s chief engineer for the OAT program, “but we can reduce the dependency on support assets, and we can reduce the need for training deployments.”